DEVELOPMENT FOR THIRD PARTIES
Over 100 successfully completed projects for Clients all over Europe
Desktop, mobile (Android and iOS) and console (XBox One, PlayStation 4 and Nintendo Switch)
Development in C++/ C#/Java/PHP
Unity3D / Unreal
Team members have over 30 years of combined experience in design, development & project management with key industry players in the videogame field (Microsoft, Sony, Activision, Nintendo, Forgotten Empires). We have been involved in a wide range of game & design related projects and have experience in game design, game development, art & illustrations, management, software design & programming and gamification solutions to support research projects and boost user engagement.GET IN TOUCH
Don’t take our word for it – here’s what our users say:
The Ballad Singer is an interactive book made video game. The game developed by Curtel Games is not for everyone, but it sure is incredibly rich and deep.
We recommend the title to lovers of the RPG genre and graphic adventures and in general to anyone who wants to enjoy in peace a beautiful story told really well.
8.4 / 10
I still find “The Ballad Singer” beta to be a well-made visual novel/RPG that offers an interesting story.
4 / 5
The Ballad Singer is more of an interactive novel than anything, where you get to decide the progression! It might not be everyone’s cup of tea, but if it’s yours, then you can look forward to a rich, spicy chai of choices!
8.6 / 10
Pour conclure, The Ballad Singer est un Roman Visuel complet, et magnifique. Les illustrations sont d’une beauté exceptionnelle….
8 / 10
The Ballad Singer è un piccolo gioiello della narrativa a bivi. Un titolo in grado di restituire un’esperienza a metà tra il gioco di ruolo e il libro game.
9 / 10
The Ballad Singer si dimostra essere un inaspettato gioiello, in special modo se si pensa che un titolo così curato e innovativo è nato nel nostro Paese.
8.5 / 10
The Ballad Singer conferma appieno, oltre alle più nostre rosee aspettative, quanto di buono e bello abbiamo visto
9 / 10
Le diramazioni narrative si ispirano alla Teoria del Caos, ovvero lo studio, attraverso modelli matematici, …
8.5 / 10
About 100 different missions, with either single or multiple objectives
5 difficulty levels, from very easy to very hard: with different world resources, starting money, initial reputation…
The player has the possibility to build more than 50 structures to complete the missions.
Units are arranged in groups, which are commanded by officers, controlling the movement and formation of the groups.
Hearing aid calibration/assessment for children
Fun, fast, and colourful, in order to engage the players, especially children, who enjoy this particular kind of game.
With each mini-game focussing on a different aspect of how hearing aids work.
The player unlocks a new mini-game after progressing through each level.
UI scales across different (portrait) resolutions, game objects are pooled to keep the amount of garbage generated at runtime to a minimum and sprite atlas are used extensively in order to reduce the number of draw calls.